Travel: boats, zeppelins, flight paths and mounts

Patch 1.60Updated Nov 6, 20263 min read

Most travel time is lost at the wrong dock, not on the road. Check where a boat goes before you step on it, learn every flight path you walk past, and set your hearthstone where you hand in quests.

Alliance boats

From To Notes
Stormwind harbour Auberdine, Darkshore Both directions
Auberdine Rut’theran Village, Teldrassil Both directions; Rut’theran has the portal up to Darnassus
Menethil Harbor, Wetlands Theramore, Dustwallow Marsh Both directions
Auberdine → Menethil Harbor → Southshore → Auberdine One loop. From Menethil the boat goes on to Southshore before it returns to Auberdine. Stay on board until your stop
Feathermoon Stronghold, Feralas The Feralas coast Short ferry to the island

Between Stormwind and Ironforge take the Deeprun Tram. It is faster and safer than the road through Loch Modan.

Horde zeppelins

Three towers, three routes, all in both directions:

From To
Orgrimmar (tower outside the gates, Durotar) Undercity (tower outside the ruins, Tirisfal Glades)
Orgrimmar Grom’gol Base Camp, Stranglethorn Vale
Undercity Grom’gol Base Camp

The Orgrimmar and Undercity towers each serve two zeppelins from separate platforms. The zeppelin master on each platform says where it goes.

Neutral routes and the new zones

From To Who
Ratchet, the Barrens Booty Bay, Stranglethorn Vale Both factions
Steamwheedle Port, Tanaris Powderfuse Port, the Riverglades Both factions; the way into the new zone
High Order Dock, Zephras Dalaran Alliance Skyborne
Windshapers Dock, Zephras Skywatcher Plateau, Mulgore Horde Skyborne

A new Skyborne character should leave Zephras through the last starting quest, not just by taking the boat: the quest chain sets up your capital and its trainers.

Flight paths

Flight masters are the backbone of travel. Talk to every one you pass, even if you do not need it yet; each one you learn is a flight you can take later. The map shows them all with the flight layer:

Hearthstone and inns

Your hearthstone takes you back to the inn you bound it to, once per hour. Bind it where you hand in most quests or where your trainer is, not where you happen to be. Logging out in an inn also fills your rested experience; see experience bonuses.

Riding

The client has two riding skills: Apprentice Riding for normal ground mounts (riding skill 75) and Journeyman Riding for swift mounts (riding skill 150). They are taught by riding trainers next to the racial mount vendors. Level requirements and prices have not been checked in game yet; this section will be updated once they are.

Until then, the practical rule from the original game holds: start saving gold well before the mount level, keep training your class first, and do not buy expensive vendor items you will replace in a few levels.

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