Druid overview
The druid is the shapeshifter: a bear to tank, a cat to deal melee damage, a caster to heal or cast spells, and travel forms to get around. No other class can fill as many roles, and none has to choose its gear as carefully.
At a glance
| Roles | Healer, tank, melee damage, ranged magic damage |
| Resource | Mana in caster form, rage as a bear, energy as a cat |
| Armor | Leather |
| Difficulty | Medium, the most forms to learn |
| Talent calculator | Druid talents |
Who can be a druid
The Forever client lists Night Elf and High Order Skyborne for the Alliance and Tauren and Windshaper Skyborne for the Horde. Skyborne druids are new.
How the class plays
Each form is its own small class with its own resource and buttons. Shifting costs mana, and leaving a form removes slows and roots, which makes druids very hard to pin down. In caster form you heal and cast, then shift back to fight. Druids also bring Mark of the Wild for the whole group and Rebirth, the only resurrection that works in combat.
Talent trees
Balance is the spell damage tree. It ends in
Moonkin Form, which in Forever also raises the chance for
Omen of Clarity to trigger and your armor from items, gives the party more critical strike chance and protects you from Polymorph, with
Moonfury for stronger Arcane and Nature spells.
Feral Combat covers bear and cat and is the usual leveling choice. Its top talent is
Leader of the Pack, more critical strike chance for the whole group while you are in a feral form, with
Heart of the Wild one tier below.
Restoration is the healing tree. It ends in
Swiftmend, an instant heal that consumes your Rejuvenation or Regrowth, with
Improved Regrowth for more critical heals.
Leveling
Level as Feral. Bear form arrives first and is safe for pulling several enemies; cat form arrives later and kills faster. Heal yourself in caster form between fights instead of eating. Do the class quests: they teach your aquatic and travel forms, and travel form makes questing much quicker.
In a group
Druids are often asked to heal, and feral druids can tank dungeons in bear form. Bring Mark of the Wild, keep Rebirth for the healer or tank, and remove curses and poisons. Gear is the hard part: leather with the right stats for your role is not always easy to find, so collect a set for each role you play.
Strengths and weaknesses
- Strong: every role, hard to kill or catch, in-combat resurrection, travel form.
- Weak: gear is spread over several roles, hybrid tax on raw power in some roles, many forms and buttons to learn.
Races and talents come from the Forever client files (build 1.60.1.70790); play advice follows the original game and will be checked against Forever’s changes.