Shaman leveling guide: Enhancement 1-60

Patch 1.60Updated Nov 5, 20264 min read

Enhancement turns the shaman into a melee fighter with shocks and totems. You get Stormstrike at 40, and the points after that go into Restoration for cheaper totems and spells and more hit. New to the class? Read the shaman overview first.

The build

Talent split Enhancement 31 / Restoration 20
Weapon One-hand and shield until 20, then a slow two-handed axe or mace
Stats Strength, Agility, Stamina, some Intellect
Calculator Open this build in the talent calculator

One thing to know in Forever: two-handed axes and maces are a talent, Two-Handed Axes and Maces at 20. Until then, level with a one-handed weapon and a shield, or with a staff.

Talent order

One point per level from 10.

Levels Talent Tree Points
10-14 Ancestral Knowledge Enhancement 5/5
15-19 Thundering Strikes Enhancement 5/5
20 Two-Handed Axes and Maces Enhancement 1/1
21-22 Enhancing Totems Enhancement 2/2
23-24 Improved Ghost Wolf Enhancement 2/2
25-29 Flurry Enhancement 5/5
30-32 Elemental Weapons Enhancement 3/3
33 Spirit Weapons Enhancement 1/1
34 Improved Weapon Totems Enhancement 1/2
35-39 Weapon Mastery Enhancement 5/5
40 Stormstrike Enhancement 1/1
41-45 Tidal Focus Restoration 5/5
46-50 Totemic Focus Restoration 5/5
51-53 Nature’s Guidance Restoration 3/3
54-55 Healing Focus Restoration 2/5
56-60 Restorative Totems Restoration 5/5

Why this order. Ancestral Knowledge gives more Intellect for the mana you spend on shocks and heals. Thundering Strikes adds crit and opens Flurry, the core of Enhancement damage. Two-Handed Axes and Maces at 20 is the switch to big weapons. Enhancing Totems makes Strength of Earth stronger, Improved Ghost Wolf makes your travel form usable indoors and faster to cast. Elemental Weapons, Weapon Mastery and Stormstrike finish the tree. From 41, Tidal Focus and Totemic Focus cut mana costs, Nature’s Guidance adds hit, Healing Focus protects your heals from pushback, and Restorative Totems strengthens Mana Spring and Healing Stream.

Abilities by level

Levels are from the Forever client.

Level Ability
1 Healing Wave
1 Lightning Bolt
4 Earth Shock
4 Stoneskin Totem
8 Lightning Shield
10 Searing Totem
10 Flame Shock
10 Strength of Earth Totem
20 Ghost Wolf
20 Frost Shock
30 Windfury Weapon
30 Reincarnation
32 Chain Lightning
40 Chain Heal

Level by level

1 to 10. Lightning Bolt to pull, then melee. Earth Shock at 4 interrupts and finishes. Stoneskin Totem in longer fights. Heal with Healing Wave between pulls.

10 to 20. Flame Shock and Searing Totem at 10. Strength of Earth Totem for melee damage. Lightning Shield at 8 adds damage when you are hit. In the original game you get your first totems through class quests; do them as they appear.

20 to 30. Two-Handed Axes and Maces, Ghost Wolf for travel, Frost Shock to stop runners. Shocks share a cooldown, so pick the right one: Earth to interrupt, Flame for damage over time, Frost to slow.

30 to 40. Windfury Weapon at 30 is the big damage jump with a slow weapon. Reincarnation lets you come back after a death. Chain Lightning at 32 for groups.

40 to 60. Mail at 40 and Stormstrike. Chain Heal at 40 in groups. Pull with Lightning Bolt, Stormstrike, Earth Shock, and melee the rest.

Tips

  • Use a slow two-hander: Windfury and Stormstrike scale with weapon damage.
  • Do not drop every totem in every fight; in short fights they cost more mana than they give.
  • Keep enough mana for one Healing Wave at the end of a fight.
  • Restoration shamans are always wanted in dungeons. Keep a few healing items in your bags.

The talent order and ability levels come from the Forever client files (build 1.60.1.70790); the advice per level follows the original game and will be checked in Forever.

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