Shaman leveling guide: Enhancement 1-60
Enhancement turns the shaman into a melee fighter with shocks and totems. You get
Stormstrike at 40, and the points after that go into Restoration for cheaper totems and spells and more hit. New to the class? Read the shaman overview first.
The build
| Talent split | Enhancement 31 / Restoration 20 |
| Weapon | One-hand and shield until 20, then a slow two-handed axe or mace |
| Stats | Strength, Agility, Stamina, some Intellect |
| Calculator | Open this build in the talent calculator |
One thing to know in Forever: two-handed axes and maces are a talent,
Two-Handed Axes and Maces at 20. Until then, level with a one-handed weapon and a shield, or with a staff.
Talent order
One point per level from 10.
| Levels | Talent | Tree | Points |
|---|---|---|---|
| 10-14 | Enhancement | 5/5 | |
| 15-19 | Enhancement | 5/5 | |
| 20 | Enhancement | 1/1 | |
| 21-22 | Enhancement | 2/2 | |
| 23-24 | Enhancement | 2/2 | |
| 25-29 | Enhancement | 5/5 | |
| 30-32 | Enhancement | 3/3 | |
| 33 | Enhancement | 1/1 | |
| 34 | Enhancement | 1/2 | |
| 35-39 | Enhancement | 5/5 | |
| 40 | Enhancement | 1/1 | |
| 41-45 | Restoration | 5/5 | |
| 46-50 | Restoration | 5/5 | |
| 51-53 | Restoration | 3/3 | |
| 54-55 | Restoration | 2/5 | |
| 56-60 | Restoration | 5/5 |
Why this order.
Ancestral Knowledge gives more Intellect for the mana you spend on shocks and heals.
Thundering Strikes adds crit and opens
Flurry, the core of Enhancement damage.
Two-Handed Axes and Maces at 20 is the switch to big weapons.
Enhancing Totems makes Strength of Earth stronger,
Improved Ghost Wolf makes your travel form usable indoors and faster to cast.
Elemental Weapons,
Weapon Mastery and
Stormstrike finish the tree. From 41,
Tidal Focus and
Totemic Focus cut mana costs,
Nature’s Guidance adds hit,
Healing Focus protects your heals from pushback, and
Restorative Totems strengthens Mana Spring and Healing Stream.
Abilities by level
Levels are from the Forever client.
| Level | Ability |
|---|---|
| 1 | |
| 1 | |
| 4 | |
| 4 | |
| 8 | |
| 10 | |
| 10 | |
| 10 | |
| 20 | |
| 20 | |
| 30 | |
| 30 | |
| 32 | |
| 40 |
Level by level
1 to 10.
Lightning Bolt to pull, then melee.
Earth Shock at 4 interrupts and finishes.
Stoneskin Totem in longer fights. Heal with
Healing Wave between pulls.
10 to 20.
Flame Shock and
Searing Totem at 10.
Strength of Earth Totem for melee damage.
Lightning Shield at 8 adds damage when you are hit. In the original game you get your first totems through class quests; do them as they appear.
20 to 30.
Two-Handed Axes and Maces,
Ghost Wolf for travel,
Frost Shock to stop runners. Shocks share a cooldown, so pick the right one: Earth to interrupt, Flame for damage over time, Frost to slow.
30 to 40.
Windfury Weapon at 30 is the big damage jump with a slow weapon.
Reincarnation lets you come back after a death.
Chain Lightning at 32 for groups.
40 to 60. Mail at 40 and
Stormstrike.
Chain Heal at 40 in groups. Pull with
Lightning Bolt, Stormstrike,
Earth Shock, and melee the rest.
Tips
- Use a slow two-hander: Windfury and
Stormstrike scale with weapon damage. - Do not drop every totem in every fight; in short fights they cost more mana than they give.
- Keep enough mana for one
Healing Wave at the end of a fight. - Restoration shamans are always wanted in dungeons. Keep a few healing items in your bags.
The talent order and ability levels come from the Forever client files (build 1.60.1.70790); the advice per level follows the original game and will be checked in Forever.