Rogue at level 60: Combat damage
At 60 the Combat tree stays the rogue’s main damage build for groups: steady energy,
Blade Flurry and
Adrenaline Rush, with Assassination talents for critical strikes. This is a starting point: Forever has no raid results yet, so treat the build as preliminary. Leveling first? See the Combat leveling guide.
Build
| Talent split | Assassination 20 / Combat 31 |
| Weapons | Two swords or two maces (pick the matching |
| Calculator | Open this build in the talent calculator |
| Tree | Talent | Points |
|---|---|---|
| Assassination | 5/5 | |
| Assassination | 3/3 | |
| Assassination | 2/2 | |
| Assassination | 3/3 | |
| Assassination | 1/1 | |
| Assassination | 5/5 | |
| Assassination | 1/5 | |
| Combat | 2/2 | |
| Combat | 3/5 | |
| Combat | 3/5 | |
| Combat | 5/5 | |
| Combat | 2/2 | |
| Combat | 5/5 | |
| Combat | 1/1 | |
| Combat | 5/5 | |
| Combat | 2/2 | |
| Combat | 2/3 | |
| Combat | 1/1 |
Key talents.
Precision and
Dual Wield Specialization make both weapons hit and count.
Hack and Slash gives a bonus by weapon type; the build takes the axe and sword version, so switch it if you use maces.
Weapon Expertise reduces dodge and parry, which matters against bosses.
Adrenaline Rush is your biggest burst. From Assassination,
Malice and
Lethality raise crit and crit damage,
Ruthlessness and
Relentless Strikes give combo points and energy back, and
Improved Slice and Dice keeps the buff up longer.
Priority
- Keep Slice and Dice up at all times.
- Sinister Strike to build combo points.
- Eviscerate at five points when Slice and Dice has time left.
Blade Flurry when two enemies stand together,
Adrenaline Rush with trinkets.- Kick casts the raid leader assigns to you, Expose Armor only if the raid wants it instead of Sunder Armor.
Stats
Hit chance first, until you stop missing on bosses, then Agility and attack power, then critical strike. Weapon damage on the main hand matters most.
In the group
Your job is damage without pulling threat: attack from behind, use Feint when you get close to the tank, and Vanish if a boss turns on you. Sap and Blind help with dungeon pulls.
The build is checked against the Forever client files (build 1.60.1.70790); priorities and stats follow the original game and will be revised with Forever raid results.