Rogue at level 60: Combat damage

Patch 1.60Updated Nov 5, 20262 min read

At 60 the Combat tree stays the rogue’s main damage build for groups: steady energy, Blade Flurry and Adrenaline Rush, with Assassination talents for critical strikes. This is a starting point: Forever has no raid results yet, so treat the build as preliminary. Leveling first? See the Combat leveling guide.

Build

Talent split Assassination 20 / Combat 31
Weapons Two swords or two maces (pick the matching Hack and Slash), slow main hand
Calculator Open this build in the talent calculator
Tree Talent Points
Assassination Malice 5/5
Assassination Ruthlessness 3/3
Assassination Murder 2/2
Assassination Improved Slice and Dice 3/3
Assassination Relentless Strikes 1/1
Assassination Lethality 5/5
Assassination Vile Poisons 1/5
Combat Efficient Strikes 2/2
Combat Lightning Reflexes 3/5
Combat Deflection 3/5
Combat Precision 5/5
Combat Endurance 2/2
Combat Dual Wield Specialization 5/5
Combat Blade Flurry 1/1
Combat Hack and Slash 5/5
Combat Weapon Expertise 2/2
Combat Aggression 2/3
Combat Adrenaline Rush 1/1

Key talents. Precision and Dual Wield Specialization make both weapons hit and count. Hack and Slash gives a bonus by weapon type; the build takes the axe and sword version, so switch it if you use maces. Weapon Expertise reduces dodge and parry, which matters against bosses. Adrenaline Rush is your biggest burst. From Assassination, Malice and Lethality raise crit and crit damage, Ruthlessness and Relentless Strikes give combo points and energy back, and Improved Slice and Dice keeps the buff up longer.

Priority

  1. Keep Slice and Dice up at all times.
  2. Sinister Strike to build combo points.
  3. Eviscerate at five points when Slice and Dice has time left.
  4. Blade Flurry when two enemies stand together, Adrenaline Rush with trinkets.
  5. Kick casts the raid leader assigns to you, Expose Armor only if the raid wants it instead of Sunder Armor.

Stats

Hit chance first, until you stop missing on bosses, then Agility and attack power, then critical strike. Weapon damage on the main hand matters most.

In the group

Your job is damage without pulling threat: attack from behind, use Feint when you get close to the tank, and Vanish if a boss turns on you. Sap and Blind help with dungeon pulls.

The build is checked against the Forever client files (build 1.60.1.70790); priorities and stats follow the original game and will be revised with Forever raid results.

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