Warrior leveling guide: Arms 1-60
Arms with a two-handed weapon is the steadiest way to level a warrior alone. You get
Mortal Strike at 40, and the points after that go into Fury for more critical strikes and rage. New to the class? Read the warrior overview first.
The build
| Talent split | Arms 31 / Fury 20 |
| Weapon | The slowest two-handed weapon you can find: axe or polearm for this build |
| Stats | Strength, then Stamina; Agility for crit |
| Calculator | Open this build in the talent calculator |
The talent tree in Forever differs from the original game in places. This order is checked against the Forever client: every point is legal at its level, and the link above opens the final build.
Talent order
One point per level from 10.
| Levels | Talent | Tree | Points |
|---|---|---|---|
| 10-12 | Arms | 3/3 | |
| 13-14 | Arms | 2/5 | |
| 15-16 | Arms | 2/3 | |
| 17-18 | Arms | 2/2 | |
| 19 | Arms | 1/5 | |
| 20-22 | Arms | 3/3 | |
| 23-25 | Arms | 4/5 | |
| 26 | Arms | 1/1 | |
| 27-31 | Arms | 5/5 | |
| 32-33 | Arms | 2/2 | |
| 34 | Arms | 1/1 | |
| 35-39 | Arms | 5/5 | |
| 40 | Arms | 1/1 | |
| 41-45 | Fury | 5/5 | |
| 46-50 | Fury | 5/5 | |
| 51-55 | Fury | 5/5 | |
| 56-60 | Fury | 5/5 |
Why this order.
Improved Heroic Strike makes your main rage dump cheaper from the start.
Improved Rend and
Deep Wounds turn every critical strike into extra bleed damage.
Anger Management gives a trickle of rage in combat, which matters a lot when you start fights empty.
Two-Handed Weapon Specialization and
Impale scale your big hits.
Weaponmaster appears three times in the Arms tree with a different bonus per weapon type; the build takes the axe and polearm version, so if you level with a mace or a sword, take that one instead (the calculator lets you swap it). After
Mortal Strike,
Cruelty,
Unbridled Wrath,
Improved Battle Shout and
Enrage from Fury add crit, rage and damage.
Abilities by level
Levels are from the Forever client. Visit your trainer every two levels; trainers only teach what your level allows.
| Level | Ability |
|---|---|
| 1 | |
| 1 | |
| 4 | |
| 4 | |
| 6 | |
| 8 | |
| 10 | |
| 10 | |
| 10 | |
| 10 | |
| 12 | |
| 14 | |
| 20 | |
| 24 | |
| 30 | |
| 30 | |
| 30 | |
| 36 | |
| 38 |
Level by level
1 to 10.
Charge in, Rend, then
Heroic Strike when you have spare rage.
Battle Shout before every pull.
Defensive Stance arrives at 10 (in the original game through a class quest): you will need
Taunt and
Sunder Armor in dungeons even as Arms.
10 to 20.
Overpower after the enemy dodges is free damage; keep it on your bar.
Thunder Clap helps when you pull two enemies. Look for a two-handed weapon upgrade at every quest hub. Learn First Aid and keep bandages ready; you have no other healing.
20 to 30.
Cleave and
Thunder Clap make small groups of enemies manageable.
Execute finishes targets below 20% health. Do dungeons when a group forms: the gear upgrades are worth the time.
30 to 40.
Berserker Stance arrives at 30 (a class quest in the original game).
Intercept lets you close distance in Berserker Stance, and
Whirlwind arrives at 36.
Sweeping Strikes plus Whirlwind kills packs quickly.
Mortal Strike at 40 becomes your main attack.
40 to 60. Plate armor from 40.
Mortal Strike on cooldown,
Overpower when it lights up,
Heroic Strike with spare rage,
Execute at the end.
Pummel at 38 interrupts casters. The Fury points from 41 make you hit more often and generate more rage.
Tips
- Always have the best weapon you can afford; for a warrior it is worth more than any armor piece.
- Pull one enemy at a time and eat between fights. Downtime is normal for this class.
- Use
Bloodrage before a pull when you need rage to open. - Group up whenever you can. A warrior with a healer is one of the fastest levelers in the game.
The talent order and ability levels come from the Forever client files (build 1.60.1.70790); the advice per level follows the original game and will be checked in Forever.