Shaman at level 60: Restoration healing

Patch 1.60Updated Nov 5, 20262 min read

At 60 most groups want a Restoration shaman: Chain Heal for groups, totems for the party and Mana Tide in long fights. This is a starting point: Forever has no raid results yet, so treat the build as preliminary. Leveling first? See the Enhancement leveling guide.

Build

Talent split Enhancement 7 / Restoration 44
Weapon A one-hand with healing power and a shield
Calculator Open this build in the talent calculator
Tree Talent Points
Enhancement Ancestral Knowledge 5/5
Enhancement Guardian Totems 2/2
Restoration Improved Healing Wave 5/5
Restoration Tidal Focus 5/5
Restoration Ancestral Healing 3/3
Restoration Totemic Focus 2/5
Restoration Nature’s Guidance 3/3
Restoration Healing Focus 5/5
Restoration Totemic Mastery 1/1
Restoration Restorative Totems 5/5
Restoration Tidal Mastery 5/5
Restoration Healing Way 3/3
Restoration Nature’s Swiftness 1/1
Restoration Purification 5/5
Restoration Mana Tide Totem 1/1

Key talents. Improved Healing Wave and Healing Way make Healing Wave your strong single-target heal. Tidal Focus and Totemic Focus cut mana costs, and Healing Focus protects casts from pushback. Totemic Mastery widens your friendly totems to 30 yards so the whole party gets them. Restorative Totems, Tidal Mastery, Nature’s Swiftness and Purification lead to Mana Tide Totem. Ancestral Knowledge and Guardian Totems from Enhancement add Intellect and stronger Stoneskin and Windwall totems.

Healing priorities

  1. Chain Heal when two or more party members take damage; it jumps to the most hurt targets.
  2. Lesser Healing Wave for quick single-target healing, Healing Wave at a lower rank for efficient tank healing.
  3. Nature’s Swiftness plus Healing Wave for an instant big heal.
  4. Mana Tide Totem in long fights, Mana Spring Totem always.
  5. Cure Poison and Cure Disease when asked.

Totems

Pick one per element for your party: Mana Spring or Healing Stream (water), Strength of Earth or Stoneskin (earth), Windfury or Grace of Air for melee (air), Fire Resistance or Frost Resistance when the fight needs it.

Stats

Healing power and Intellect first, then mana regeneration, then Stamina.

In the group

You are usually placed with the melee or the tanks to make your totems count. Watch the range of Chain Heal and of your totems when the raid moves.

The build is checked against the Forever client files (build 1.60.1.70790); priorities and stats follow the original game and will be revised with Forever raid results.

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