Druid leveling guide: Feral 1-60

Patch 1.60Updated Nov 5, 20264 min read

Feral is the druid’s leveling tree: bear form from 10 to survive, cat form from 20 to kill faster, and Leader of the Pack at 40. After that, Furor from Restoration and Omen of Clarity, which in Forever sits in the Balance tree, finish the build. New to the class? Read the druid overview first.

The build

Talent split Balance 15 / Feral Combat 31 / Restoration 5
Weapon A staff or two-handed mace with Strength and Agility; weapon damage does not matter in forms
Stats Strength, Agility, Stamina, some Intellect
Calculator Open this build in the talent calculator

The order is checked against the Forever talent trees.

Talent order

One point per level from 10.

Levels Talent Tree Points
10-14 Ferocity Feral Combat 5/5
15-19 Thick Hide Feral Combat 5/5
20-22 Sharpened Claws Feral Combat 3/3
23-24 Feral Swiftness Feral Combat 2/2
25-27 Predatory Strikes Feral Combat 3/3
28-29 Blood Frenzy Feral Combat 2/2
30-31 Savage Fury Feral Combat 2/2
32 Feral Charge (Bear) Feral Combat 1/1
33-34 Shredding Attacks Feral Combat 2/2
35-39 Heart of the Wild Feral Combat 5/5
40 Leader of the Pack Feral Combat 1/1
41-45 Furor Restoration 5/5
46 Nature’s Grasp Balance 1/1
47-50 Improved Wrath Balance 4/5
51-55 Natural Weapons Balance 5/5
56 Omen of Clarity Balance 1/1
57-59 Natural Shapeshifter Balance 3/3
60 Improved Moonfire Balance 1/5

Why this order. Ferocity makes Maul, Claw and Rake cheaper. Thick Hide keeps the bear alive. Sharpened Claws adds crit in all forms, Feral Swiftness makes the cat faster, and Predatory Strikes adds attack power. Blood Frenzy gives rage on crits, Savage Fury raises the damage of most attacks, Feral Charge closes distance as a bear, Shredding Attacks makes Shred cheaper. Heart of the Wild and Leader of the Pack finish the Feral tree. From 41, Furor gives rage or energy when you shift, and in Balance, Nature’s Grasp and Improved Wrath open the way to Natural Weapons and Omen of Clarity, which makes some attacks free.

Abilities by level

Levels are from the Forever client.

Level Ability
1 Mark of the Wild
1 Wrath
1 Healing Touch
4 Rejuvenation
4 Moonfire
6 Thorns
8 Entangling Roots
10 Bear Form
10 Maul
12 Regrowth
20 Cat Form
20 Rip
20 Claw
20 Prowl
20 Shred
20 Rebirth
24 Rake
30 Travel Form
32 Ferocious Bite

Level by level

1 to 10. Wrath to pull, Moonfire, then staff. Heal with Healing Touch and Rejuvenation between fights. Mark of the Wild and Thorns on yourself.

10 to 20. Bear form at 10. Pull, shift, Maul with rage. Shift out to heal when you need to; leaving a form removes slows and roots.

20 to 30. Cat form at 20. Prowl, open with Shred from behind or Rake, build combo points with Claw, finish with Rip or Ferocious Bite. Use bear for groups of enemies and cat for single ones.

30 to 40. Travel form at 30 makes questing much faster. Feral Charge in bear form pulls casters to you. Leader of the Pack at 40.

40 to 60. Cat for most fights, bear when two or more enemies come. With Furor you keep some rage or energy when you shift, and Omen of Clarity at 56 saves energy in long fights.

Tips

  • In forms only your Strength, Agility and attack power matter, not weapon damage.
  • Heal in caster form before the next pull; it is cheaper than food.
  • Keep Rebirth for your group’s healer or tank.
  • Do the class quests: they teach travel and aquatic forms and other druid tools.

The talent order and ability levels come from the Forever client files (build 1.60.1.70790); the advice per level follows the original game and will be checked in Forever.

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