Druid leveling guide: Feral 1-60
Feral is the druid’s leveling tree: bear form from 10 to survive, cat form from 20 to kill faster, and
Leader of the Pack at 40. After that,
Furor from Restoration and
Omen of Clarity, which in Forever sits in the Balance tree, finish the build. New to the class? Read the druid overview first.
The build
| Talent split | Balance 15 / Feral Combat 31 / Restoration 5 |
| Weapon | A staff or two-handed mace with Strength and Agility; weapon damage does not matter in forms |
| Stats | Strength, Agility, Stamina, some Intellect |
| Calculator | Open this build in the talent calculator |
The order is checked against the Forever talent trees.
Talent order
One point per level from 10.
| Levels | Talent | Tree | Points |
|---|---|---|---|
| 10-14 | Feral Combat | 5/5 | |
| 15-19 | Feral Combat | 5/5 | |
| 20-22 | Feral Combat | 3/3 | |
| 23-24 | Feral Combat | 2/2 | |
| 25-27 | Feral Combat | 3/3 | |
| 28-29 | Feral Combat | 2/2 | |
| 30-31 | Feral Combat | 2/2 | |
| 32 | Feral Combat | 1/1 | |
| 33-34 | Feral Combat | 2/2 | |
| 35-39 | Feral Combat | 5/5 | |
| 40 | Feral Combat | 1/1 | |
| 41-45 | Restoration | 5/5 | |
| 46 | Balance | 1/1 | |
| 47-50 | Balance | 4/5 | |
| 51-55 | Balance | 5/5 | |
| 56 | Balance | 1/1 | |
| 57-59 | Balance | 3/3 | |
| 60 | Balance | 1/5 |
Why this order.
Ferocity makes Maul, Claw and Rake cheaper.
Thick Hide keeps the bear alive.
Sharpened Claws adds crit in all forms,
Feral Swiftness makes the cat faster, and
Predatory Strikes adds attack power.
Blood Frenzy gives rage on crits,
Savage Fury raises the damage of most attacks, Feral Charge closes distance as a bear,
Shredding Attacks makes
Shred cheaper.
Heart of the Wild and
Leader of the Pack finish the Feral tree. From 41,
Furor gives rage or energy when you shift, and in Balance,
Nature’s Grasp and
Improved Wrath open the way to
Natural Weapons and
Omen of Clarity, which makes some attacks free.
Abilities by level
Levels are from the Forever client.
| Level | Ability |
|---|---|
| 1 | |
| 1 | |
| 1 | |
| 4 | |
| 4 | |
| 6 | |
| 8 | |
| 10 | |
| 10 | |
| 12 | |
| 20 | |
| 20 | |
| 20 | |
| 20 | |
| 20 | |
| 20 | |
| 24 | |
| 30 | |
| 32 |
Level by level
1 to 10.
Wrath to pull,
Moonfire, then staff. Heal with
Healing Touch and
Rejuvenation between fights.
Mark of the Wild and
Thorns on yourself.
10 to 20. Bear form at 10. Pull, shift, Maul with rage. Shift out to heal when you need to; leaving a form removes slows and roots.
20 to 30. Cat form at 20.
Prowl, open with
Shred from behind or Rake, build combo points with Claw, finish with Rip or
Ferocious Bite. Use bear for groups of enemies and cat for single ones.
30 to 40. Travel form at 30 makes questing much faster. Feral Charge in bear form pulls casters to you.
Leader of the Pack at 40.
40 to 60. Cat for most fights, bear when two or more enemies come. With
Furor you keep some rage or energy when you shift, and
Omen of Clarity at 56 saves energy in long fights.
Tips
- In forms only your Strength, Agility and attack power matter, not weapon damage.
- Heal in caster form before the next pull; it is cheaper than food.
- Keep
Rebirth for your group’s healer or tank. - Do the class quests: they teach travel and aquatic forms and other druid tools.
The talent order and ability levels come from the Forever client files (build 1.60.1.70790); the advice per level follows the original game and will be checked in Forever.