Talent changes in Forever compared with Classic
Forever keeps the shape of the original talent trees: the same three trees per class, the same tiers, and in most trees the same final talent. Inside the trees, a lot moved. We compared the talent tables of the Forever client (build 1.60.1.70790) with Classic Era (build 1.15.9.70576) slot by slot.
Summary
| Talents | |
|---|---|
| Replaced by a different talent in the same slot | 40 |
| Same talent, clearly different effect | 103 |
| Slot without a name or text in the Forever client | 16 |
A few changes stand out:
- Weapon specializations are gone. Warriors get three
Weaponmaster talents and rogues three
Hack and Slash talents with a bonus per weapon type instead of one talent per weapon. - Shaman Elemental has a new top.
Lightning Mastery is now the 31-point talent and removes the cooldown of Chain Lightning; Elemental Mastery is gone,
Elemental Alacrity is new. - Mage Frost builds on new spells: Winter’s Chill works with Frostbolt and Fingers of Frost empowered Ice Lance, and
Ice Barrier raises Frost damage. - Rage and threat tools for warriors are reworked:
Anger Management generates rage in combat,
Enrage triggers on any damaging attack,
Improved Cleave lowers the rage cost. - Several slots, including the Survival and Affliction 31-point talents and Defiance for warriors, keep the Classic spell id but have no name or text in the Forever client. They may be hidden, replaced on the server, or still unfinished. We will fill them in when we see them in game.
How to read the tables
- Classic Era shows what was in the slot in Classic. “Same talent, changed effect” means the name stayed but the description changed beyond wording.
- What it does in Forever is the rank 1 description from the Forever client with values filled in.
- Talents with only small wording changes are not listed.
Warrior
Arms
| Tier | Classic Era | Forever | What it does in Forever (rank 1) |
|---|---|---|---|
| 2 | Tactical Mastery | Tactical Mastery lets you retain up to an additional 5 Rage when you change stances. | |
| 3 | Same talent, changed effect | Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%. | |
| 4 | Same talent, changed effect | Increases the critical strike damage bonus of your abilities by 10%. | |
| 5 | Axe Specialization | Increases your chance to get a critical strike with Axes and Polearms by 1%. | |
| 5 | Mace Specialization | Your attacks with Maces and Staves ignore 15% of your target’s armor. | |
| 5 | Sword Specialization | Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword. | |
| 6 | Polearm Specialization | #12165 | The slot keeps the Classic spell id, but the Forever client has no name or text for it. |
Fury
| Tier | Classic Era | Forever | What it does in Forever (rank 1) |
|---|---|---|---|
| 1 | Same talent, changed effect | Increases the area of effect of your Shouts by 10% and reduces the Rage cost by of your Shouts and Howls by 5%. | |
| 3 | Same talent, changed effect | Reduces the Rage cost of your Cleave ability by -1. | |
| 3 | Same talent, changed effect | Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack. | |
| 4 | Same talent, changed effect | Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%. | |
| 4 | Same talent, changed effect | Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack. | |
| 5 | Same talent, changed effect | Reduces the cooldown of your Slam ability by -2.5 sec, the cast time and global cooldown by -0.25 sec, and Slam no longer interrupts or delays your melee swing. | |
| 6 | Same talent, changed effect | Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated. | |
| 7 | Same talent, changed effect | Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec. |
Protection
| Tier | Classic Era | Forever | What it does in Forever (rank 1) |
|---|---|---|---|
| 2 | Iron Will | #12300 | The slot keeps the Classic spell id, but the Forever client has no name or text for it. |
| 3 | Same talent, changed effect | Increases damage dealt by your Revenge ability by 20%. | |
| 3 | Defiance | #12303 | The slot keeps the Classic spell id, but the Forever client has no name or text for it. |
| 5 | Same talent, changed effect | Reduces the cooldown of your Shield Wall ability by -5.5 min. | |
| 6 | One-Handed Weapon Specialization | Increases all damage you deal by 2% while a shield is equipped. |
Paladin
Holy
| Tier | Classic Era | Forever | What it does in Forever (rank 1) |
|---|---|---|---|
| 2 | Improved Seal of Righteousness | Increases the damage done by your Seals and Judgements by 3%. | |
| 3 | Same talent, changed effect | Reduces the duration of Fear and Disorient effects on you by 15%. | |
| 3 | Improved Lay on Hands | #20234 | The slot keeps the Classic spell id, but the Forever client has no name or text for it. |
Protection
| Tier | Classic Era | Forever | What it does in Forever (rank 1) |
|---|---|---|---|
| 1 | Same talent, changed effect | Increases the armor bonus of your Devotion Aura by 5%, and increases all healing received by party members affected by your Auras by 2%. | |
| 1 | Same talent, changed effect | Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks. | |
| 2 | Same talent, changed effect | Improves your chance to hit by 1%. | |
| 3 | Same talent, changed effect | While Righteous Fury is active, all damage taken is reduced by 3%. | |
| 4 | Same talent, changed effect | Increases the effect of your Concentration Aura by an additional 8%, and your Concentration Aura also reduces the duration of |
|
| 5 | Same talent, changed effect | Gives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec. | |
| 5 | Blessing of Sanctuary | #20911 | The slot keeps the Classic spell id, but the Forever client has no name or text for it. |
Retribution
| Tier | Classic Era | Forever | What it does in Forever (rank 1) |
|---|---|---|---|
| 1 | Same talent, changed effect | Reduces the Mana cost of all instant cast spells and abilities by 2%. | |
| 3 | Same talent, changed effect | Improves your chance to get a critical strike with all spells and attacks by 2%. | |
| 5 | Same talent, changed effect | Increases the Physical and Holy damage you deal by 2%, and reduces all threat you generate by 7% while a two-handed melee weapon is equipped. | |
| 6 | Same talent, changed effect | Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times. |
Hunter
Beast Mastery
| Tier | Classic Era | Forever | What it does in Forever (rank 1) |
|---|---|---|---|
| 1 | Improved Aspect of the Hawk | While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec. | |
| 2 | Same talent, changed effect | Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability. | |
| 4 | Same talent, changed effect | Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%. | |
| 5 | Same talent, changed effect | Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat. | |
| 5 | Same talent, changed effect | Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting. |
Marksmanship
| Tier | Classic Era | Forever | What it does in Forever (rank 1) |
|---|---|---|---|
| 2 | Lethal Shots | Increases your critical strike chance with all attacks by 1%. | |
| 3 | Same talent, changed effect | An aimed shot that increases ranged damage by 40. |
|
| 3 | Same talent, changed effect | Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot. | |
| 4 | Same talent, changed effect | Increases the critical strike damage bonus on all ranged abilities by 6%. | |
| 5 | Improved Scorpid Sting | #19491 | The slot keeps the Classic spell id, but the Forever client has no name or text for it. |
Survival
| Tier | Classic Era | Forever | What it does in Forever (rank 1) |
|---|---|---|---|
| 1 | Monster Slaying | While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%. | |
| 2 | Same talent, changed effect | When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec. | |
| 2 | Same talent, changed effect | Increases the critical strike chance of all your melee abilities by 2%. | |
| 4 | Trap Mastery | Increases your chance to hit with your Trap and Feign Death abilities by 5%. | |
| 4 | Same talent, changed effect | Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%. | |
| 7 | Wyvern Sting | #19386 | The slot keeps the Classic spell id, but the Forever client has no name or text for it. |
Rogue
Assassination
| Tier | Classic Era | Forever | What it does in Forever (rank 1) |
|---|---|---|---|
| 1 | Improved Eviscerate | Increases the damage done by your Eviscerate ability by 7%, and the damage and storage rate of your Death Mark ability by 7%. | |
| 1 | Same talent, changed effect | Increases your critical strike chance with all attacks and Poisons by 1%. | |
| 3 | Same talent, changed effect | Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points. | |
| 4 | Same talent, changed effect | Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge. | |
| 5 | Same talent, changed effect | Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks. |
Combat
| Tier | Classic Era | Forever | What it does in Forever (rank 1) |
|---|---|---|---|
| 1 | Improved Sinister Strike | Reduces the Energy cost of your Sinister Strike and |
|
| 2 | Same talent, changed effect | Improves your chance to hit by 1%. | |
| 2 | Improved Backstab | #13733 | The slot keeps the Classic spell id, but the Forever client has no name or text for it. |
| 4 | Dagger Specialization | Increases your chance to get a critical strike with Daggers and Fist Weapons by 5%. | |
| 5 | Mace Specialization | Your attacks with Maces ignore up to 3% of your target’s armor. | |
| 5 | Sword Specialization | Gives your melee weapon attacks a benefit depending on the weapon. /CFFFFFFFFAxe/Sword:/R Your successful melee attacks have a 1% chance to trigger an extra attack on the target. /CFFFFFFFFDagger/Fist:/R Increases your critical strike chance by 1%. /CFFFFFFFFM | |
| 6 | Same talent, changed effect | Reduces the chance for your attacks to be Dodged or Parried by 1%. |
Subtlety
| Tier | Classic Era | Forever | What it does in Forever (rank 1) |
|---|---|---|---|
| 1 | Same talent, changed effect | Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 4%. | |
| 2 | Same talent, changed effect | Reduces your speed penalty from your Stealth ability by 5% and reduces its cooldown by 2 sec. | |
| 3 | Same talent, changed effect | A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point. | |
| 5 | Same talent, changed effect | Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%. | |
| 5 | Same talent, changed effect | Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target. | |
| 5 | Same talent, changed effect | An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point. |
Priest
Discipline
| Tier | Classic Era | Forever | What it does in Forever (rank 1) |
|---|---|---|---|
| 1 | Same talent, changed effect | Reduces the duration of Stun, Fear, and |
|
| 2 | Same talent, changed effect | Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and |
|
| 2 | Same talent, changed effect | Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%. | |
| 5 | Same talent, changed effect | Increases your total Intellect by 2%. |
Holy
| Tier | Classic Era | Forever | What it does in Forever (rank 1) |
|---|---|---|---|
| 1 | Gives your spells a 23% chance to not lose casting time when you take damage. | ||
| 3 | Same talent, changed effect | After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing. | |
| 3 | Same talent, changed effect | Your non-periodic critical heals increase your target’s Armor by 8% for 15 sec. | |
| 4 | Same talent, changed effect | Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana. | |
| 5 | Improved Prayer of Healing | #14911 | The slot keeps the Classic spell id, but the Forever client has no name or text for it. |
Shadow
| Tier | Classic Era | Forever | What it does in Forever (rank 1) |
|---|---|---|---|
| 1 | Same talent, changed effect | Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting. | |
| 2 | Same talent, changed effect | Improves your chance to hit with Shadow spells by 1%. | |
| 4 | Same talent, changed effect | Your Shadow damage spells have a 33% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times. | |
| 5 | Same talent, changed effect | Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec. | |
| 7 | Same talent, changed effect | Assume |
Shaman
Elemental
| Tier | Classic Era | Forever | What it does in Forever (rank 1) |
|---|---|---|---|
| 2 | Same talent, changed effect | Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 5%, as well as increases the duration of your Flame Shock spell by 3 sec. | |
| 3 | Call of Thunder | #16041 | The slot keeps the Classic spell id, but the Forever client has no name or text for it. |
| 4 | Improved Fire Totems | Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by -2 sec, and increases the duration of your Magma Totem by 10 sec. | |
| 4 | Same talent, changed effect | Gives your Lightning Bolt and Chain Lightning spells a 23% chance to not lose casting time when you take damage. | |
| 5 | Storm Reach | Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 3 yards. | |
| 6 | Reduces the cast time of your Lightning Bolt and Chain Lightning spells by -0.17 sec. | ||
| 7 | Elemental Mastery | Gain mastery over Lightning, reducing the cast time of your Lightning Bolt spell by -0.5 sec, and removing the cooldown from your Chain Lightning spell. Lasts 15 sec. |
Enhancement
| Tier | Classic Era | Forever | What it does in Forever (rank 1) |
|---|---|---|---|
| 1 | Same talent, changed effect | Increases your Intellect by 2%. | |
| 2 | Same talent, changed effect | Reduces the cast time of your Ghost Wolf spell by -1.0 sec, and Ghost Wolf may be used indoors. | |
| 4 | Same talent, changed effect | Increases your Stamina by 2%. | |
| 5 | Parry | Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active. | |
| 7 | Same talent, changed effect | Instantly strike for 150% weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec. |
Restoration
| Tier | Classic Era | Forever | What it does in Forever (rank 1) |
|---|---|---|---|
| 1 | Same talent, changed effect | Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%. | |
| 2 | Same talent, changed effect | Reduces the Mana cost of your totems and any spells that summon or move them by 5%. | |
| 3 | Healing Grace | Reduces the threat generated by your spells by 5%. | |
| 3 | Same talent, changed effect | Improves your chance to hit by 1%. | |
| 3 | Same talent, changed effect | Gives your healing spells a 23% chance to not lose casting time when you take damage. | |
| 5 | Same talent, changed effect | Increases the amount healed by your Healing Wave spell by 8%. | |
| 6 | Same talent, changed effect | Increases the effectiveness of your healing spells by 2%. |
Mage
Arcane
| Tier | Classic Era | Forever | What it does in Forever (rank 1) |
|---|---|---|---|
| 1 | Improved Arcane Missiles | Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage. | |
| 1 | Same talent, changed effect | Improves your chance to hit with Arcane spells by 1%. | |
| 3 | Magic Attunement | Increases the range of your Arcane spells by 3 yards. | |
| 3 | Improved Arcane Explosion | Increases the critical strike chance of your Arcane spells by 2%. | |
| 4 | Improved Mana Shield | Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%. | |
| 4 | Same talent, changed effect | Your Counterspell also Silences the target for 2 sec. | |
| 5 | Same talent, changed effect | Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%. | |
| 7 | Same talent, changed effect | For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast. |
Fire
| Tier | Classic Era | Forever | What it does in Forever (rank 1) |
|---|---|---|---|
| 1 | Improved Fireball | Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec. | |
| 2 | Same talent, changed effect | Reduces the cooldown of your Fire Blast spell by -1 sec and increases its range by 8 yards. | |
| 3 | Incinerate | Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%. | |
| 4 | Same talent, changed effect | Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times. | |
| 6 | Same talent, changed effect | Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify. |
Frost
| Tier | Classic Era | Forever | What it does in Forever (rank 1) |
|---|---|---|---|
| 1 | Elemental |
Improves your chance to hit with all spells by 2%. | |
| 1 | Same talent, changed effect | Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your |
|
| 3 | Same talent, changed effect | Finishes the remaining cooldown on all your other Frost spells. | |
| 6 | Same talent, changed effect | Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter’s Chill, increasing the target’s damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times. | |
| 7 | Same talent, changed effect | Shield yourself, absorbing 431 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage. |
Warlock
Affliction
| Tier | Classic Era | Forever | What it does in Forever (rank 1) |
|---|---|---|---|
| 1 | Same talent, changed effect | Improves your chance to hit by 1% and reduces all threat you generate by 4%. | |
| 1 | Same talent, changed effect | Reduces the casting time of your Corruption spell by 0.4 sec and increases the damage it deals by 2%. | |
| 2 | Improved Drain Life | Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 4% per each of your other Affliction effects active on the target, up to a maximum increase of 12%. | |
| 2 | Improved Drain Soul | #18213 | The slot keeps the Classic spell id, but the Forever client has no name or text for it. |
| 3 | Improved Curse of Agony | Increases the damage done by your Bane of Agony by 5%. | |
| 3 | Same talent, changed effect | Gives your Drain Life, Drain Mana, Drain Soul, and Wrack spells a 23% chance to not lose casting time when you take damage. | |
| 4 | Improved Drain Mana | #17864 | The slot keeps the Classic spell id, but the Forever client has no name or text for it. |
| 7 | Dark Pact | #18220 | The slot keeps the Classic spell id, but the Forever client has no name or text for it. |
Demonology
| Tier | Classic Era | Forever | What it does in Forever (rank 1) |
|---|---|---|---|
| 1 | Same talent, changed effect | Increases your total Stamina by 3%. | |
| 2 | Fel Intellect | Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 5%, and increases your maximum Mana by 5%. | |
| 2 | Same talent, changed effect | Increases the amount of health transferred by your Health Funnel spell by 20%, reduces its health cost by 15%, and reduces all threat your Health Funnel generates by 50%. Allows Health Funnel to be used regardless of your demon’s health. | |
| 3 | Fel Stamina | #18748 | The slot keeps the Classic spell id, but the Forever client has no name or text for it. |
| 5 | Same talent, changed effect | When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hours. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your t |
Destruction
| Tier | Classic Era | Forever | What it does in Forever (rank 1) |
|---|---|---|---|
| 1 | Same talent, changed effect | Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 4% for 12 sec. | |
| 2 | Same talent, changed effect | Increases the initial damage of your Immolate spell by 10% and your Conflagrate spell has a 20% chance to Daze the target, reducing the target’s movement speed by 50% for 5 sec. | |
| 4 | Improved Searing Pain | Increases the critical strike chance of your Searing Pain spell by 3% and the damage done by all your Destruction spells by 3%. | |
| 4 | Same talent, changed effect | Gives your Destruction spells a 23% chance to not lose casting time when you take damage. | |
| 5 | Pyroclasm | Your non-periodic critical strikes with your Fire spells increase your Shadow damage done by 10% for 3 sec, and your non-periodic critical strikes with your Shadow spells increase your Fire damage done by 10% for 3 sec. | |
| 6 | Same talent, changed effect | Increases the damage done by your Fire spells by 10% and reduces the cast time of your Searing Pain spell by -0.5 sec. |
Druid
Balance
| Tier | Classic Era | Forever | What it does in Forever (rank 1) |
|---|---|---|---|
| 1 | Improved Nature’s Grasp | Increases the maximum number of targets you may have affected by Entangling Roots by 1. | |
| 1 | Same talent, changed effect | The next 1 melee attack that strikes the caster will afflict the attacker with Entangling Roots (Rank 1). Castable while shapeshifted. Lasts 45 sec. | |
| 2 | Same talent, changed effect | Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect. | |
| 3 | Same talent, changed effect | Your spells and attacks have a chance to grant you Clearcasting, reducing the Mana, Rage, or Energy cost of your next damage or healing spell or offensive ability by 100%. Clearcasting is not consumed by Wrath or by spells or abilities that cost no resources. | |
| 3 | Same talent, changed effect | Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%. | |
| 5 | Same talent, changed effect | All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec. | |
| 5 | Same talent, changed effect | Reduces the Mana cost of your damaging spells by 8%. | |
| 7 | Same talent, changed effect | Shapeshift into |
Feral Combat
| Tier | Classic Era | Forever | What it does in Forever (rank 1) |
|---|---|---|---|
| 2 | Same talent, changed effect | Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher. | |
| 2 | Same talent, changed effect | While in Bear Form, Cat Form, Dire Bear Form, or |
|
| 3 | Feline Swiftness | Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%. | |
| 3 | Feral Charge | Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. | |
| 4 | Improved Shred | Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by -1. | |
| 4 | Primal Fury | Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an addition | |
| 4 | #16952 | The slot keeps the Classic spell id, but the Forever client has no name or text for it. | |
| 5 | Faerie Fire (Feral) | #16857 | The slot keeps the Classic spell id, but the Forever client has no name or text for it. |
Restoration
| Tier | Classic Era | Forever | What it does in Forever (rank 1) |
|---|---|---|---|
| 1 | Same talent, changed effect | Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energ | |
| 2 | Improved Healing Touch | Reduces the cast time of your Healing Touch and Wild Growth spells by 0.1 sec and increases all damage you deal by 2%. | |
| 2 | Same talent, changed effect | Gives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage. | |
| 5 | Same talent, changed effect | Reduces threat caused by Tranquility by 50% and its cooldown by 30%. | |
| 7 | Same talent, changed effect | Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell. |
This page is generated from the client files and will be updated with each client build. It does not cover changes made only on the server, which can only be seen in game.